Class Spell Lists

These are the spells each casting class can reach in Inazria. Descriptions live in the files linked from the Spells index.

R marks a ritual. C marks concentration.

Druid

Every Druid context draws from this list. Contexts differ in how many cantrips and spells they know, never in which spells they can reach.

LevelSpell
CantripsDruidcraft (R), Guidance (C), Guphati’s Cut, Keldale’s Bank of Ember, Produce Flame, Tsgonji’s Magic Whip
1stAnimal Friendship, Entangle (C), Faerie Fire (C), Goodberry, Healing Word, Thunderwave
2ndBarkskin (C), Gust of Wind (C), Lesser Restoration, Moonbeam (C), Pass without Trace (C), Spike Growth (C)
3rdCall Lightning (C), Dispel Magic, Plant Growth, Protection from Energy (C), Sleet Storm (C), Water Breathing (R)
4thAsuran Greatform (C), Freedom of Movement, Ice Storm, Snare of Fennveldt (C), Verdant Refuge (C), Wall of Fire (C)
5thCommune with Nature (R), Greater Restoration, Reincarnate (R), Scrying (C), Tree Stride (C), Whirlpool to Zerakahm (C)
6thHeal, Sunbeam (C), Transport via Plants, Wall of Thorns (C), Wind Walk
7thFire Storm, Mirage Arcane (C), Oztagh Tornado (C), Regenerate
8thAnimal Shapes (C), Earthquake (C), Echo of Morybell, Sunburst
9thApex Sovereignty (C), Beyond the Veil, Foresight, Paradox Foresight, Planetary Maelstrom (C), Storm of Vengeance (C)

Invoker

Hallmark spells from your context count as Invoker spells for you and are always prepared. They do not count against the spells you know.

LevelSpell
CantripsExtract Humidity, Guphati’s Cut, Hukanu, Minor Illusion, Prestidigitation, Ray of Frost, Shocking Grasp, Thaumaturgy, Vash Gale
1stCreate or Destroy Water, Elemental Recoil, Healing Word, Karatagh Shudder, Ndaru’s Rush of Speed (C), Rime Panoply, Shard of Senakutu, Shield, Thunderwave, Twin Spark (C)
2ndBlast of Snow, Calm Emotions (C), Enhance Ability (C), Gust of Wind (C), Hold Person (C), Mirror Image, Misty Step, Shatter, Silence (R, C), Warding Bond
3rdBlast of Kerangala, Call Lightning (C), Daylight, Dramtal Upheaval, Haste (C), Plant Growth, Sleet Storm (C), Slow (C), Water Breathing (R), Water Walk (R), Wind Wall (C)
4thControl Water (C), Death Ward, Dimension Door, Freedom of Movement, Greater Invisibility (C), Ice Storm, Senatari Sphere of Storm (C), Stone Shape
5thCone of Cold, Light of Suryakal (C), Pelagoran Thunderclap, Wall of Force (C), Wall of Stone (C), Whirlpool to Zerakahm (C)
6thChain Lightning, Freezing Sphere, Move Earth (C), Sunbeam (C), Wind Walk
7thFire Storm, Mirage Arcane (C), Oztagh Tornado (C), Reverse Gravity (C)
8thControl Weather (C), Earthquake (C), Echo of Morybell, Sunburst
9thForesight, Storm of Vengeance (C)

Magi

This is the broadest list in the compendium, and it is a single shared list. Every Magi context prepares from all of it. Contexts differ in what they can do with a spell, never in which spells they can reach, except that the Nafazi context also gains Restoration spells (listed below).

LevelSpell
CantripsAcid Splash, Chill Touch, Dancing Lights (C), Extract Humidity, Fire Bolt, Guphati’s Cut, Hukanu, Keldale’s Bank of Ember, Light, Mage Hand, Mending, Message, Minor Illusion, Prestidigitation, Ray of Frost, Shocking Grasp, Vash Gale
1stAlarm (R), Burning Hands, Comprehend Languages (R), Detect Magic (R, C), Elemental Recoil, False Life, Feather Fall, Grease, Identify (R), Karatagh Shudder, Mage Armor, Magic Missile, Shard of Senakutu, Shield, Sleep, Thunderwave
2ndAlter Self (C), Arcane Lock, Blast of Snow, Blur (C), Darkness (C), Detect Thoughts (C), Enlarge/Reduce (C), Invisibility (C), Knock, Levitate (C), Mirror Image, Misty Step, Ray of Enfeeblement (C), Scorching Ray, Shatter, Web (C)
3rdAnimate Dead, Counterspell, Dispel Magic, Dramtal Upheaval, Fireball, Fly (C), Gaseous Form (C), Glyph of Warding, Haste (C), Lightning Bolt, Magic Circle, Protection from Energy (C), Remove Curse, Sending, Slow (C), Speak with Dead, Stinking Cloud (C)
4thArcane Eye (C), Banishment (C), Blight, Confusion (C), Death Ward, Dimension Door, Fabricate, Fire Shield, Greater Invisibility (C), Ice Storm, Polymorph (C), Senatari Sphere of Storm (C), Stone Shape, Stoneskin (C), Wall of Fire (C)
5thAnimate Objects (C), Cloudkill (C), Cone of Cold, Creation, Hold Monster (C), Legend Lore, Light of Suryakal (C), Passwall, Scrying (C), Telekinesis (C), Wall of Force (C), Wall of Stone (C)
6thChain Lightning, Circle of Death, Contingency, Create Undead, Disintegrate, Flesh to Stone (C), Globe of Invulnerability (C), Move Earth (C), True Seeing, Wall of Ice (C)
7thDelayed Blast Fireball (C), Forcecage, Oztagh Tornado (C), Prismatic Spray, Reverse Gravity (C), Simulacrum, Teleport
8thAntimagic Field (C), Clone, Control Weather (C), Incendiary Cloud (C), Maze (C), Mind Blank, Sunburst
9thForesight, Imprisonment, Meteor Swarm, Power Word Kill, Time Stop, True Polymorph (C)

Nafazi Restoration

These spells are Magi spells for a Nafazi only. A Nafazi prepares them from the same pool as other Magi spells and uses Wisdom as the spellcasting ability when casting them. Other Magi may attempt them only through Improvised Spellcasting.

LevelSpell
1stCure Wounds, Healing Word
2ndLesser Restoration
3rdRevivify
5thGreater Restoration, Mass Cure Wounds, Raise Dead
6thHeal
7thRegenerate, Resurrection
9thMass Heal

Purple Mage

The Purple Mage draws on a narrow society list rather than the breadth a Magi commands. Features that alter how these spells are cast live on the context in Vagabond.

LevelSpell
CantripsCusgarn Mind Trick, Mage Hand, Message, Minor Illusion, Prestidigitation
1stCharm Person, Color Spray, Detect Magic (R, C), Disguise Self, Fog Cloud (C), Hideous Laughter (C), Illusory Script (R), Silent Image (C), Sleep
2ndArcanist’s Magic Aura, Blur (C), Darkness (C), Invisibility (C), Knock, Mirror Image, Suggestion (C), Vessari’s Certainty (C)
3rdClairvoyance (C), Fear (C), Hypnotic Pattern (C), Major Image (C), Nondetection, Tongues
4thConfusion (C), Greater Invisibility (C), Hallucinatory Terrain, Phantasmal Killer (C)