Spells
Every spell available in Inazria lives here. The class spell lists say which spells each caster can reach. The description files say what each spell does.
Descriptions by level
How to read an entry
Each description opens with a block giving the spell’s level and school, casting time, range, components, and duration. Two abbreviations appear on the class lists:
- R marks a ritual. You can cast it as a ritual if you have the Ritual Casting feature, taking 10 minutes longer and spending no spell slot.
- C marks concentration. You can concentrate on only one spell at a time.
Component abbreviations are V for verbal, S for somatic, and M for material. A material component listed in parentheses is consumed only where the description says so.
Spells original to Inazria
These workings were written in Alore and appear in no other game. Each carries a short passage on where it came from.
- Cantrips. Cusgarn Mind Trick, Extract Humidity, Guphati’s Cut, Hukanu, Keldale’s Bank of Ember, Tsgonji’s Magic Whip, Vash Gale
- 1st. Elemental Recoil, Karatagh Shudder, Ndaru’s Rush of Speed, Rime Panoply, Shard of Senakutu, Twin Spark
- 2nd. Blast of Snow, Vessari’s Certainty
- 3rd. Blast of Kerangala, Dramtal Upheaval
- 4th. Asuran Greatform, Senatari Sphere of Storm, Snare of Fennveldt
- 5th. Light of Suryakal, Pelagoran Thunderclap, Whirlpool to Zerakahm
- 7th. Oztagh Tornado
- 8th. Echo of Morybell
Attribution
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.
Spell descriptions not marked as original to Inazria are adapted from the SRD 5.1 under that license. See the Legal page.